Class:
It is a collection of
objects.
Object:
It is a real time entity.
An object can be considered a "thing"
that can perform a set of related activities. The set of activities that
the object performs defines the object's behavior. For example, the hand can
grip something or a Student (object) can give the name or address.
In pure OOP terms an object is an instance of a class
The above template describe about object Student
Class is composed of three things name, attributes, and
operations
public class student
{
}
student objstudent=new student ();
According to the above sample we can say that Student object, named objstudent, has created out of the
student class.
In real world you will often find many individual
objects all of the same kind. As an example, there may be thousands of other
bicycles in existence, all of the same make and model. Each bicycle has built
from the same blueprint. In object-oriented terms, we say that the bicycle is
an instance of the class of objects known as bicycles. In the software world,
though you may not have realized it, you have already used classes. For
example, the Textbox control, you always used, is made out of the Textbox
class, which defines its appearance and capabilities. Each time you drag a Textbox
control, you are actually creating a new instance of the Textbox
class.
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